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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 4:07:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2ba3f84974474690b4b5c07b793bae70

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 379
Difficulty: Very Difficult
Map Difficulty Score: 243.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number S Jungle Blockade 1 W Water Blockade 4 Q O U L Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
9 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
10 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
11 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 379 226 96
42%
41
18%
12
5%
5
2%
37
16%
5
2%
11
5%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 60° (1x) 120°, 60° 55.0
4 Blockade - Water Blockade 4 (888, -104) 300° (5x) on top -
5 Hex Map - W (1003, -1) 180° (3x) 120° 73.0
6 16 Space Strip - Q (1249, -351) 300° (5x) 120° 26.0
7 16 Space Strip - O (1682, -311) 180° (3x) 180° 38.0
8 Hex Map - U (1863, -701) 60° (1x) 120° 77.0
9 Blockade - Jungle Blockade 5 (2204, -1116) 300° (5x) on top -
10 Hex Map - L (2319, -1013) 120° (2x) 90° 69.0
11 Ending - Water (2689, -1013) 90° (2x) - -
12 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → W Hex Map - S 120° Hex Map - W 300° 6 12
3 W → Q Hex Map - W 120° 16 Space Strip - Q 300° 3 7
4 Q → O 16 Space Strip - Q 120° 16 Space Strip - O 300° 3 5
5 O → U 16 Space Strip - O 180° Hex Map - U 5 9
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 U → L Hex Map - U 120° Hex Map - L 300° 5 10
8 L → Water Hex Map - L 90° Ending - Water 300° 3 7


Generated with v11.1.9