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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 6:13:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2bc7f148be13481ea8fbef68d4f91d3d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 451
Difficulty: Moderate
Map Difficulty Score: 144.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number I Jungle Blockade 1 W Rubble Blockade 3 F Water Blockade 4 U Sand Blockade 2 S Rubble Blockade 6 C Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 120° (2x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 0° (0x) 74 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 240° (4x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 451 271 97
36%
55
20%
16
6%
7
3%
48
18%
5
2%
24
9%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - I (502, -234) 120° (2x) 180°, 60° 80.0
4 Blockade - Rubble Blockade 3 (678, -752) 0° (0x) on top -
5 Hex Map - W (546, -777) 0° (0x) 240° 74.0
6 Blockade - Water Blockade 4 (420, -1117) 60° (1x) on top -
7 Hex Map - F (45, -1010) 60° (1x) 180° 70.0
8 Blockade - Sand Blockade 2 (130, -1528) 0° (0x) on top -
9 Hex Map - U (-2, -1553) 180° (3x) 240° 78.0
10 Blockade - Rubble Blockade 6 (-82, -1971) 60° (1x) on top -
11 Hex Map - S (-457, -1864) 240° (4x) 180° 56.0
12 Blockade - Jungle Blockade 5 (-372, -2382) 0° (0x) on top -
13 Hex Map - C (-504, -2407) 180° (3x) 210° 42.0
14 Ending - Jungle (-689, -2729) 210° (4x) - -
15 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 7 10
2 I → W Hex Map - I 180° Hex Map - W 5 7
3 W → F Hex Map - W 240° Hex Map - F 60° 3 5
4 F → U Hex Map - F 180° Hex Map - U 7 12
5 U → S Hex Map - U 240° Hex Map - S 60° 6 10
6 S → C Hex Map - S 180° Hex Map - C 7 9
7 I → Rubble Hex Map - I 60° Tavern - Rubble 240° 6 7
8 C → Jungle Hex Map - C 210° Ending - Jungle 60° 3 6


Generated with v11.2.9