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Setup for 2 Player a Game of Quest for El Dorado

Originally generated on 9/23/2023 11:04:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2c1e95f55eb4467b87be4698e285ec48

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 385
Difficulty: Easy
Map Difficulty Score: 97.1

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number F G K J C N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 385 262 119
45%
46
18%
7
3%
5
2%
50
19%
7
3%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - F (501, 233) 240° (4x) 69.0
3 Hex Map - G (457, 776) 120° (2x) 300° 69.0
4 Hex Map - K (1, 1088) 60° (1x) 62.0
5 Hex Map - J (48, 1631) 0° (0x) 300° 58.0
6 Hex Map - C (-408, 1943) 0° (0x) 300° 41.0
7 Hex Map - N (-910, 2177) 60° (1x) 270° 49.0
8 Ending - Water (-1280, 2177) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 3 5
2 F → G Hex Map - F Hex Map - G 180° 7 10
3 G → K Hex Map - G 300° Hex Map - K 120° 7 11
4 K → J Hex Map - K Hex Map - J 180° 7 9
5 J → C Hex Map - J 300° Hex Map - C 120° 7 8
6 C → N Hex Map - C 300° Hex Map - N 120° 7 8
7 N → Water Hex Map - N 270° Ending - Water 120° 3 6