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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/19/2026 2:03:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2c805148cf36466eb509309a518a2ba6

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 396
Difficulty: Very Difficult
Map Difficulty Score: 269.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Jungle Blockade 5 U Water Blockade 4 O X S Sand Blockade 2 F Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 396 248 84
34%
53
21%
11
4%
6
2%
48
19%
5
2%
21
8%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 180° (3x) 120°, 180° 41.0
4 Blockade - Water Blockade 4 (1072, -104) 300° (5x) on top -
5 Hex Map - U (1187, -1) 240° (4x) 77.0
6 16 Space Strip - O (1279, 389) 0° (0x) 300° 38.0
7 Hex Map - X (868, 701) 0° (0x) 69.0
8 Blockade - Sand Blockade 2 (774, 719) 180° (3x) on top -
9 Hex Map - S (642, 1244) 240° (4x) 55.0
10 Blockade - Jungle Blockade 1 (548, 1262) 180° (3x) on top -
11 Hex Map - F (416, 1787) 0° (0x) 30° 69.0
12 Ending - Water (601, 2109) 30° (1x) - -
13 Tavern - Sand (593, -273) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 3 4
2 C → U Hex Map - C 120° Hex Map - U 300° 3 5
3 U → O Hex Map - U 16 Space Strip - O 180° 6 9
4 O → J 16 Space Strip - O 300° Hex Map - J 120° 1 2
5 O → X 16 Space Strip - O 300° Hex Map - X 120° 3 5
6 X → S Hex Map - X Hex Map - S 180° 3 5
7 C → Sand Hex Map - C 180° Tavern - Sand 6 7
8 S → F Hex Map - S Hex Map - F 180° 3 6
9 F → Water Hex Map - F 30° Ending - Water 240° 2 4


Generated with v11.2.9