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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/25/2026 12:58:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2c8423e3991b40ee85fd3218345b3dc2

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 546
Difficulty: Very Difficult
Map Difficulty Score: 677.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number K Jungle Blockade 1 Q D M Rubble Blockade 6 O E I Water Blockade 4 G Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 546 298 158
53%
39
13%
26
9%
6
2%
40
13%
7
2%
22
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 240° (4x) 60° 62.0
4 16 Space Strip - Q (1115, 195) 120° (2x) 0° 26.0
5 Hex Map - D (1140, 703) 180° (3x) 300° 68.0
6 Blockade - Rubble Blockade 6 (1109, 706) 120° (2x) on top -
7 Hex Map - M (730, 1093) 240° (4x) 0° 91.0
8 16 Space Strip - O (706, 1598) 240° (4x) 60° 38.0
9 Hex Map - E (1101, 1711) 180° (3x) 0° 70.0
10 Blockade - Water Blockade 4 (1098, 1729) 180° (3x) on top -
11 Hex Map - I (966, 2254) 120° (2x) 300° 79.0
12 Blockade - Jungle Blockade 5 (981, 2335) 120° (2x) on top -
13 Hex Map - G (602, 2722) 300° (5x) 270° 69.0
14 Ending - Water (232, 2722) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 5
2 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 1 3
3 Q → D 16 Space Strip - Q 0° Hex Map - D 180° 3 6
4 D → M Hex Map - D 300° Hex Map - M 120° 1 3
5 M → O Hex Map - M 0° 16 Space Strip - O 180° 4 6
6 O → E 16 Space Strip - O 60° Hex Map - E 240° 7 9
7 E → I Hex Map - E 0° Hex Map - I 180° 5 6
8 I → G Hex Map - I 300° Hex Map - G 120° 3 6
9 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v11.2.9