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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/2/2025 3:42:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2cb048cf3e1345b89baad5cfeba64c10

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 481
Difficulty: Very Difficult
Map Difficulty Score: 439.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number J Sand Blockade 2 D Water Blockade 4 E Rubble Blockade 6 N Rubble Blockade 3 O L H Jungle Blockade 5 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 481 299 134
45%
59
20%
13
4%
6
2%
55
18%
6
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 180° (3x) 120° 58.0
4 Blockade - Water Blockade 4 (981, -415) 300° (5x) on top -
5 Hex Map - D (1096, -312) 300° (5x) 68.0
6 Blockade - Rubble Blockade 6 (1275, -294) 180° (3x) on top -
7 Hex Map - E (1143, 231) 180° (3x) 70.0
8 Blockade - Rubble Blockade 3 (1140, 249) 180° (3x) on top -
9 Hex Map - N (1008, 774) 0° (0x) 300° 49.0
10 16 Space Strip - O (665, 1201) 240° (4x) 300° 38.0
11 Hex Map - L (329, 1626) 0° (0x) 69.0
12 Blockade - Jungle Blockade 5 (781, 1644) 180° (3x) on top -
13 Hex Map - H (649, 2169) 240° (4x) 60° 59.0
14 16 Space Strip - Q (1079, 2443) 300° (5x) 30° 26.0
15 Ending - Water (1239, 2729) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → D Hex Map - J 120° Hex Map - D 300° 3 5
3 D → E Hex Map - D Hex Map - E 180° 5 10
4 E → N Hex Map - E Hex Map - N 180° 5 6
5 N → O Hex Map - N 300° 16 Space Strip - O 120° 3 4
6 O → L 16 Space Strip - O 300° Hex Map - L 120° 1 2
7 L → H Hex Map - L Hex Map - H 180° 1 4
8 H → Q Hex Map - H 60° 16 Space Strip - Q 240° 4 8
9 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 10


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