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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/11/2026 3:12:52 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2cbe7ece0e0c4502a4a333008c4b5bb7

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 298.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number W Sand Blockade 2 V Rubble Blockade 3 F Jungle Blockade 1 H Water Blockade 4 T Rubble Blockade 6 I Jungle Blockade 5 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 511 287 99
34%
67
23%
20
7%
8
3%
45
16%
6
2%
19
7%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - W (548, -156) 0° (0x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (542, -674) 0° (0x) on top -
5 Hex Map - V (410, -699) 300° (5x) 120° 73.0
6 Blockade - Jungle Blockade 1 (843, -958) 300° (5x) on top -
7 Hex Map - F (958, -855) 0° (0x) 60° 69.0
8 Blockade - Water Blockade 4 (1395, -1083) 240° (4x) on top -
9 Hex Map - H (1505, -700) 180° (3x) 59.0
10 Blockade - Rubble Blockade 6 (1775, -682) 180° (3x) on top -
11 Hex Map - T (1643, -157) 0° (0x) 60° 75.0
12 Blockade - Jungle Blockade 5 (1942, -151) 240° (4x) on top -
13 Hex Map - I (2052, 232) 180° (3x) 79.0
14 16 Space Strip - O (1962, 622) 0° (0x) 30° 38.0
15 Ending - Jungle (2192, 789) 30° (1x) - -
16 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 5 7
2 W → V Hex Map - W 180° Hex Map - V 5 10
3 V → F Hex Map - V 120° Hex Map - F 300° 5 10
4 F → H Hex Map - F 60° Hex Map - H 240° 5 8
5 H → T Hex Map - H Hex Map - T 180° 5 8
6 T → I Hex Map - T 60° Hex Map - I 240° 3 5
7 I → O Hex Map - I 16 Space Strip - O 180° 7 11
8 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 6 9
9 O → Jungle 16 Space Strip - O 30° Ending - Jungle 240° 3 8


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