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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2024 2:27:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2cf50affc5e34bf5bded355d26516fca

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 465
Difficulty: Very Difficult
Map Difficulty Score: 879.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number Q F K Rubble Blockade 3 N Jungle Blockade 5 P J D Rubble Blockade 6 H Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 180° (3x) 60 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 465 298 138
46%
70
23%
7
2%
5
2%
48
16%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 16 Space Strip - Q (544, -78) 180° (3x) 120° 26.0
3 Hex Map - F (1091, -156) 240° (4x) 180° 70.0
4 Blockade - Rubble Blockade 3 (903, -674) 0° (0x) on top -
5 Hex Map - K (771, -699) 60° (1x) 180° 62.0
6 Blockade - Jungle Blockade 5 (583, -1217) 0° (0x) on top -
7 Hex Map - N (451, -1242) 180° (3x) 180° 49.0
8 16 Space Strip - P (241, -1748) 300° (5x) 180° 26.0
9 Hex Map - J (31, -2259) 0° (0x) 120° 59.0
10 Blockade - Rubble Blockade 6 (556, -2362) 300° (5x) on top -
11 Hex Map - D (671, -2259) 120° (2x) 120° 69.0
12 Blockade - Jungle Blockade 1 (874, -2908) 300° (5x) on top -
13 Hex Map - H (989, -2805) 180° (3x) 90° 60.0
14 Ending - Water (1359, -2805) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 3 6
2 Q → F 16 Space Strip - Q 120° Hex Map - F 300° 3 5
3 F → K Hex Map - F 180° Hex Map - K 1 2
4 K → N Hex Map - K 180° Hex Map - N 1 2
5 N → P Hex Map - N 180° 16 Space Strip - P 3 6
6 P → J 16 Space Strip - P 180° Hex Map - J 3 4
7 J → D Hex Map - J 120° Hex Map - D 300° 1 3
8 D → H Hex Map - D 120° Hex Map - H 300° 1 5
9 H → Water Hex Map - H 90° Ending - Water 300° 3 9


Generated with v6.5.11