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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/19/2026 2:04:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2d1e808161a443eaa54348c228b677cd

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 413
Difficulty: Very Difficult
Map Difficulty Score: 445.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number D Jungle Blockade 1 U Sand Blockade 2 W Jungle Blockade 5 O S H Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 413 248 97
39%
52
21%
13
5%
6
2%
50
20%
2
1%
9
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - D (318, -546) 0° (0x) 180°, 60° 68.0
4 Blockade - Sand Blockade 2 (676, -1064) 0° (0x) on top -
5 Hex Map - U (544, -1089) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1027, -1395) 240° (4x) on top -
7 Hex Map - W (1137, -1012) 0° (0x) 60° 73.0
8 16 Space Strip - O (1479, -819) 60° (1x) 38.0
9 Hex Map - S (1644, -316) 300° (5x) 60° 55.0
10 Blockade - Rubble Blockade 6 (1851, -154) 240° (4x) on top -
11 Hex Map - H (1961, 229) 240° (4x) 30° 59.0
12 Ending - Jungle (2146, 551) 30° (1x) - -
13 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 1 3
2 D → U Hex Map - D 180° Hex Map - U 3 6
3 U → W Hex Map - U 60° Hex Map - W 240° 3 4
4 W → O Hex Map - W 60° 16 Space Strip - O 240° 8 12
5 O → S 16 Space Strip - O Hex Map - S 180° 1 3
6 S → H Hex Map - S 60° Hex Map - H 240° 1 3
7 D → Rubble Hex Map - D 60° Tavern - Rubble 240° 4 9
8 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


Generated with v11.2.9