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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/9/2026 5:54:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2d41b5ec323942cdae5f17cd05f82d8b

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 539
Difficulty: Very Difficult
Map Difficulty Score: 488.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number I Rubble Blockade 3 M Rubble Blockade 6 O D H Water Blockade 4 K Sand Blockade 2 Q F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 539 298 147
49%
52
17%
23
8%
6
2%
42
14%
7
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - I (409, 389) 60° (1x) 79.0
4 Blockade - Rubble Blockade 6 (861, 407) 180° (3x) on top -
5 Hex Map - M (729, 932) 180° (3x) 91.0
6 16 Space Strip - O (730, 1322) 0° (0x) 38.0
7 Hex Map - D (1002, 1710) 240° (4x) 300° 68.0
8 Blockade - Water Blockade 4 (741, 1323) 120° (2x) on top -
9 Hex Map - H (362, 1710) 0° (0x) 300° 59.0
10 Blockade - Sand Blockade 2 (193, 1479) 120° (2x) on top -
11 Hex Map - K (-186, 1866) 60° (1x) 300° 62.0
12 16 Space Strip - Q (-684, 2022) 180° (3x) 26.0
13 Hex Map - F (-776, 2410) 120° (2x) 330° 69.0
14 Ending - Water (-961, 2732) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 5 7
2 I → M Hex Map - I Hex Map - M 180° 1 2
3 M → O Hex Map - M 16 Space Strip - O 180° 8 10
4 O → D 16 Space Strip - O Hex Map - D 180° 3 7
5 D → H Hex Map - D 300° Hex Map - H 120° 1 4
6 H → K Hex Map - H 300° Hex Map - K 120° 5 11
7 K → Q Hex Map - K 300° 16 Space Strip - Q 120° 4 8
8 Q → F 16 Space Strip - Q Hex Map - F 180° 7 11
9 F → Water Hex Map - F 330° Ending - Water 180° 3 7


Generated with v11.2.9