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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/6/2026 2:51:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2d6109ed2cd14c7db9f1e59ca868d1b9

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 226.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number D Jungle Blockade 1 X Water Blockade 4 T Sand Blockade 2 V Rubble Blockade 3 L Jungle Blockade 5 H Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 458 271 116
43%
64
24%
11
4%
8
3%
39
14%
7
3%
2
1%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - D (364, -468) 300° (5x) 180°, 60° 68.0
4 Blockade - Water Blockade 4 (267, -986) 0° (0x) on top -
5 Hex Map - X (135, -1011) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (476, -1426) 300° (5x) on top -
7 Hex Map - T (591, -1323) 300° (5x) 120° 75.0
8 Blockade - Rubble Blockade 3 (1024, -1582) 300° (5x) on top -
9 Hex Map - V (1139, -1479) 300° (5x) 120° 73.0
10 Blockade - Jungle Blockade 5 (1618, -1660) 300° (5x) on top -
11 Hex Map - L (1733, -1557) 300° (5x) 120° 69.0
12 Blockade - Rubble Blockade 6 (2028, -2050) 300° (5x) on top -
13 Hex Map - H (2143, -1947) 300° (5x) 90° 59.0
14 Ending - Jungle (2513, -1947) 90° (2x) - -
15 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 3 7
2 D → X Hex Map - D 180° Hex Map - X 3 5
3 X → T Hex Map - X 120° Hex Map - T 300° 7 13
4 T → V Hex Map - T 120° Hex Map - V 300° 4 6
5 V → L Hex Map - V 120° Hex Map - L 300° 5 9
6 D → Sand Hex Map - D 60° Tavern - Sand 240° 6 9
7 L → H Hex Map - L 120° Hex Map - H 300° 5 11
8 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 9


Generated with v11.1.5