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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/4/2026 6:35:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2d7793a620494688b8d6a624a3509269

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 510
Difficulty: Very Difficult
Map Difficulty Score: 275.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number X Sand Blockade 2 U Rubble Blockade 6 G Jungle Blockade 1 M Rubble Blockade 3 J Jungle Blockade 5 C Water Blockade 4 S Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 510 308 113
37%
53
17%
17
6%
8
3%
63
20%
6
2%
28
9%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 0° (0x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 6 (815, -674) 0° (0x) on top -
5 Hex Map - U (683, -699) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 1 (1120, -927) 240° (4x) on top -
7 Hex Map - G (1230, -544) 180° (3x) 0° 69.0
8 Blockade - Rubble Blockade 3 (1500, -526) 180° (3x) on top -
9 Hex Map - M (1368, -1) 0° (0x) 0° 91.0
10 Blockade - Jungle Blockade 5 (1638, 17) 180° (3x) on top -
11 Hex Map - J (1506, 542) 180° (3x) 0° 58.0
12 Blockade - Water Blockade 4 (1503, 560) 180° (3x) on top -
13 Hex Map - C (1371, 1085) 60° (1x) 60° 41.0
14 Hex Map - S (1918, 1240) 300° (5x) 30° 55.0
15 Ending - Jungle (2103, 1562) 30° (1x) - -
16 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 8
2 X → U Hex Map - X 180° Hex Map - U 0° 5 11
3 U → G Hex Map - U 60° Hex Map - G 240° 5 7
4 G → M Hex Map - G 0° Hex Map - M 180° 5 6
5 M → J Hex Map - M 0° Hex Map - J 180° 5 6
6 J → C Hex Map - J 0° Hex Map - C 180° 5 7
7 C → S Hex Map - C 60° Hex Map - S 240° 5 7
8 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 9
9 S → Jungle Hex Map - S 30° Ending - Jungle 240° 3 7


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