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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/29/2026 2:26:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2d7cd4c141f6413bb27018d9b0792f62

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 520.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number L Sand Blockade 2 F Jungle Blockade 1 G Jungle Blockade 5 C Rubble Blockade 3 N Water Blockade 4 I Rubble Blockade 6 R P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 480 300 133
44%
58
19%
16
5%
6
2%
54
18%
9
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - L (548, -156) 240° (4x) 120° 69.0
4 Blockade - Jungle Blockade 1 (751, -805) 300° (5x) on top -
5 Hex Map - F (866, -702) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (860, -1220) 0° (0x) on top -
7 Hex Map - G (728, -1245) 60° (1x) 180° 69.0
8 Blockade - Rubble Blockade 3 (1086, -1763) 0° (0x) on top -
9 Hex Map - C (954, -1788) 60° (1x) 120° 41.0
10 Blockade - Water Blockade 4 (1295, -2203) 300° (5x) on top -
11 Hex Map - N (1410, -2100) 180° (3x) 120° 49.0
12 Blockade - Rubble Blockade 6 (1659, -2671) 300° (5x) on top -
13 Hex Map - I (1774, -2568) 120° (2x) 120° 79.0
14 16 Space Strip - R (2204, -2606) 120° (2x) 120° 33.0
15 16 Space Strip - P (2683, -2488) 180° (3x) 90° 26.0
16 Ending - Water (3010, -2488) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 5 9
2 L → F Hex Map - L 120° Hex Map - F 300° 1 3
3 F → G Hex Map - F 180° Hex Map - G 5 7
4 G → C Hex Map - G 180° Hex Map - C 3 4
5 C → N Hex Map - C 120° Hex Map - N 300° 7 8
6 N → I Hex Map - N 120° Hex Map - I 300° 3 6
7 I → R Hex Map - I 120° 16 Space Strip - R 300° 4 5
8 R → P 16 Space Strip - R 120° 16 Space Strip - P 300° 1 2
9 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 8


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