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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/19/2026 12:39:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2dffa5e3804d4d34866b34d9665c35d7

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 456
Difficulty: Very Difficult
Map Difficulty Score: 513.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number K Rubble Blockade 3 F Rubble Blockade 6 R H J Water Blockade 4 O N C Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 456 298 123
41%
58
19%
11
4%
5
2%
62
21%
7
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (203, -649) 300° (5x) on top -
3 Hex Map - K (318, -546) 180° (3x) 120° 62.0
4 Blockade - Rubble Blockade 6 (567, -1117) 300° (5x) on top -
5 Hex Map - F (682, -1014) 240° (4x) 180° 69.0
6 16 Space Strip - R (681, -1404) 180° (3x) 120° 33.0
7 Hex Map - H (1274, -1404) 240° (4x) 60° 59.0
8 Blockade - Water Blockade 4 (1527, -1320) 240° (4x) on top -
9 Hex Map - J (1637, -937) 240° (4x) 58.0
10 16 Space Strip - O (1340, -432) 60° (1x) 38.0
11 Hex Map - N (1414, 71) 120° (2x) 49.0
12 Blockade - Jungle Blockade 1 (1775, 89) 180° (3x) on top -
13 Hex Map - C (1643, 614) 240° (4x) 30° 41.0
14 Ending - Water (1828, 936) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 1 2
2 K → F Hex Map - K 120° Hex Map - F 300° 3 4
3 F → R Hex Map - F 180° 16 Space Strip - R 6 9
4 R → H 16 Space Strip - R 120° Hex Map - H 300° 1 3
5 H → J Hex Map - H 60° Hex Map - J 240° 3 6
6 J → O Hex Map - J 16 Space Strip - O 180° 1 2
7 O → N 16 Space Strip - O Hex Map - N 180° 3 5
8 N → C Hex Map - N Hex Map - C 180° 3 4
9 C → Water Hex Map - C 30° Ending - Water 240° 3 6


Generated with v11.2.9