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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 4:05:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2e3790f2487d4e44b308aca96cc8f8bc

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Difficult
Map Difficulty Score: 171.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number V Rubble Blockade 3 W Water Blockade 4 M Jungle Blockade 5 T Jungle Blockade 1 C Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 397 233 79
34%
57
24%
17
7%
7
3%
28
12%
4
2%
18
8%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 240° (4x) 60°, 300° 73.0
4 Blockade - Water Blockade 4 (800, 239) 240° (4x) on top -
5 Hex Map - W (910, 622) 60° (1x) 120° 73.0
6 Blockade - Jungle Blockade 5 (1297, 285) 300° (5x) on top -
7 Hex Map - M (1412, 388) 300° (5x) 180° 91.0
8 Blockade - Jungle Blockade 1 (1497, -130) 0° (0x) on top -
9 Hex Map - T (1365, -155) 0° (0x) 120° 75.0
10 Blockade - Rubble Blockade 6 (1752, -492) 300° (5x) on top -
11 Hex Map - C (1867, -389) 300° (5x) 150° 41.0
12 Ending - Jungle (2052, -711) 150° (3x) - -
13 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 8
2 V → W Hex Map - V 60° Hex Map - W 240° 5 9
3 W → M Hex Map - W 120° Hex Map - M 300° 7 10
4 M → T Hex Map - M 180° Hex Map - T 3 4
5 T → C Hex Map - T 120° Hex Map - C 300° 5 8
6 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 6 11
7 C → Jungle Hex Map - C 150° Ending - Jungle 3 6


Generated with v11.1.9