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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/24/2026 8:57:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2e72230ba63e412184dfd7f1e83e0919

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 398.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number M Jungle Blockade 1 D Jungle Blockade 5 L Sand Blockade 2 F Rubble Blockade 6 J Rubble Blockade 3 O G Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 511 283 129
46%
43
15%
24
8%
7
2%
43
15%
9
3%
28
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - M (548, -156) 180° (3x) 120° 91.0
4 Blockade - Jungle Blockade 5 (981, -415) 300° (5x) on top -
5 Hex Map - D (1096, -312) 300° (5x) 68.0
6 Blockade - Sand Blockade 2 (1366, -294) 180° (3x) on top -
7 Hex Map - L (1234, 231) 300° (5x) 300° 69.0
8 Blockade - Rubble Blockade 6 (1065, 0) 120° (2x) on top -
9 Hex Map - F (686, 387) 0° (0x) 300° 69.0
10 Blockade - Rubble Blockade 3 (655, 390) 120° (2x) on top -
11 Hex Map - J (276, 777) 180° (3x) 58.0
12 16 Space Strip - O (568, 1285) 120° (2x) 60° 38.0
13 Hex Map - G (1050, 1476) 300° (5x) 30° 69.0
14 Ending - Water (1235, 1798) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 3 4
2 M → D Hex Map - M 120° Hex Map - D 300° 3 5
3 D → L Hex Map - D Hex Map - L 180° 4 8
4 L → F Hex Map - L 300° Hex Map - F 120° 5 7
5 F → J Hex Map - F 300° Hex Map - J 120° 5 7
6 J → O Hex Map - J 16 Space Strip - O 180° 1 2
7 O → G 16 Space Strip - O 60° Hex Map - G 240° 3 5
8 G → Water Hex Map - G 30° Ending - Water 240° 3 6


Generated with v11.2.9