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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/26/2026 11:32:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2eb12afd50ea4e8393ce3af72ed1c636

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 377
Difficulty: Very Difficult
Map Difficulty Score: 227.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number X Rubble Blockade 3 M Sand Blockade 2 U Jungle Blockade 5 S Rubble Blockade 6 C Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 377 233 87
37%
48
21%
12
5%
6
3%
42
18%
4
2%
14
6%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 180° (3x) 120°, 180° 69.0
4 Blockade - Sand Blockade 2 (889, -571) 300° (5x) on top -
5 Hex Map - M (1004, -468) 240° (4x) 180° 91.0
6 Blockade - Jungle Blockade 5 (1362, -986) 0° (0x) on top -
7 Hex Map - U (1230, -1011) 120° (2x) 180° 77.0
8 Blockade - Rubble Blockade 6 (1133, -1529) 0° (0x) on top -
9 Hex Map - S (1001, -1554) 300° (5x) 120° 55.0
10 Blockade - Water Blockade 4 (1480, -1735) 300° (5x) on top -
11 Hex Map - C (1595, -1632) 0° (0x) 90° 41.0
12 Ending - Water (1965, -1632) 90° (2x) - -
13 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 7 8
2 X → M Hex Map - X 120° Hex Map - M 300° 4 10
3 M → U Hex Map - M 180° Hex Map - U 3 4
4 U → S Hex Map - U 180° Hex Map - S 3 7
5 S → C Hex Map - S 120° Hex Map - C 300° 3 5
6 X → Sand Hex Map - X 180° Tavern - Sand 6 10
7 C → Water Hex Map - C 90° Ending - Water 300° 3 6


Generated with v11.1.11