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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/28/2026 10:21:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2f28459a97274625a22d3c5a5716f146

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 563
Difficulty: Very Difficult
Map Difficulty Score: 691.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player Number U Sand Blockade 2 M Jungle Blockade 1 D Rubble Blockade 6 X Water Blockade 4 T Rubble Blockade 3 G Jungle Blockade 5 F Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 563 308 128
42%
50
16%
24
8%
9
3%
50
16%
7
2%
15
5%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - U (594, -78) 0° (0x) 120°, 0° 77.0
4 Blockade - Jungle Blockade 1 (1027, -337) 300° (5x) on top -
5 Hex Map - M (1142, -234) 0° (0x) 180° 91.0
6 Blockade - Rubble Blockade 6 (1045, -752) 0° (0x) on top -
7 Hex Map - D (913, -777) 300° (5x) 180° 68.0
8 Blockade - Water Blockade 4 (1362, -1295) 0° (0x) on top -
9 Hex Map - X (1230, -1320) 240° (4x) 240° 69.0
10 Blockade - Rubble Blockade 3 (1288, -1972) 60° (1x) on top -
11 Hex Map - T (913, -1865) 180° (3x) 180° 75.0
12 Blockade - Jungle Blockade 5 (998, -2383) 0° (0x) on top -
13 Hex Map - G (866, -2408) 0° (0x) 180° 69.0
14 Hex Map - F (1183, -2951) 240° (4x) 210° 69.0
15 Ending - Jungle (998, -3273) 210° (4x) - -
16 Tavern - Sand (594, 272) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 3 5
2 U → M Hex Map - U 120° Hex Map - M 300° 1 3
3 M → D Hex Map - M 180° Hex Map - D 3 5
4 D → X Hex Map - D 180° Hex Map - X 1 2
5 X → T Hex Map - X 240° Hex Map - T 60° 1 2
6 U → Sand Hex Map - U Tavern - Sand 180° 6 7
7 T → G Hex Map - T 180° Hex Map - G 7 8
8 G → F Hex Map - G 180° Hex Map - F 1 2
9 F → Jungle Hex Map - F 210° Ending - Jungle 60° 2 4


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