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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/14/2026 10:31:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2f52c190cdfe44fdaa23eab4f1b80d80

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 381.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number H Water Blockade 4 D Rubble Blockade 6 L Sand Blockade 2 I Jungle Blockade 5 P Q N E Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
13 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 495 299 144
48%
65
22%
15
5%
6
2%
48
16%
6
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - H (456, -312) 300° (5x) 120° 59.0
4 Blockade - Rubble Blockade 6 (889, -571) 300° (5x) on top -
5 Hex Map - D (1004, -468) 300° (5x) 68.0
6 Blockade - Sand Blockade 2 (1274, -450) 180° (3x) on top -
7 Hex Map - L (1142, 75) 300° (5x) 60° 69.0
8 Blockade - Jungle Blockade 5 (1349, 237) 240° (4x) on top -
9 Hex Map - I (1459, 620) 0° (0x) 60° 79.0
10 16 Space Strip - P (1889, 894) 120° (2x) 26.0
11 16 Space Strip - Q (1775, 1246) 180° (3x) 300° 26.0
12 Hex Map - N (1272, 1402) 0° (0x) 300° 49.0
13 Blockade - Jungle Blockade 1 (1195, 1327) 120° (2x) on top -
14 Hex Map - E (816, 1714) 180° (3x) 270° 70.0
15 Ending - Water (446, 1714) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → D Hex Map - H 120° Hex Map - D 300° 4 9
3 D → L Hex Map - D Hex Map - L 180° 4 8
4 L → I Hex Map - L 60° Hex Map - I 240° 1 4
5 I → P Hex Map - I 60° 16 Space Strip - P 240° 3 4
6 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 3 4
7 Q → N 16 Space Strip - Q 300° Hex Map - N 120° 4 7
8 N → E Hex Map - N 300° Hex Map - E 120° 7 8
9 E → Water Hex Map - E 270° Ending - Water 120° 3 6


Generated with v11.1.1