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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/15/2025 12:30:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2f78c749f94743dda3608c52a869eaf2

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 658
Difficulty: Very Difficult
Map Difficulty Score: 849.0

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number V Sand Blockade 2 T Jungle Blockade 1 F Jungle Blockade 5 W Water Blockade 4 H Rubble Blockade 3 K Rubble Blockade 6 D O M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
17 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 658 361 148
41%
79
22%
27
7%
9
2%
46
13%
8
2%
21
6%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - V (317, 545) 180° (3x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 1 (708, 395) 240° (4x) on top -
5 Hex Map - T (818, 778) 60° (1x) 120° 75.0
6 Blockade - Jungle Blockade 5 (1021, 129) 300° (5x) on top -
7 Hex Map - F (1136, 232) 60° (1x) 180° 69.0
8 Blockade - Water Blockade 4 (1221, -286) 0° (0x) on top -
9 Hex Map - W (1089, -311) 120° (2x) 120° 73.0
10 Blockade - Rubble Blockade 3 (1522, -570) 300° (5x) on top -
11 Hex Map - H (1637, -467) 180° (3x) 60° 59.0
12 Blockade - Rubble Blockade 6 (1936, -461) 240° (4x) on top -
13 Hex Map - K (2046, -78) 0° (0x) 120° 62.0
14 Hex Map - D (2456, -468) 0° (0x) 120° 68.0
15 16 Space Strip - O (2752, -977) 60° (1x) 120° 38.0
16 Hex Map - M (3285, -1098) 300° (5x) 90° 91.0
17 Ending - Water (3655, -1098) 90° (2x) - -
18 Tavern - Rubble (317, 195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 1 2
2 V → T Hex Map - V 60° Hex Map - T 240° 5 7
3 T → F Hex Map - T 120° Hex Map - F 300° 1 3
4 F → W Hex Map - F 180° Hex Map - W 7 10
5 W → H Hex Map - W 120° Hex Map - H 300° 3 6
6 V → Rubble Hex Map - V 180° Tavern - Rubble 4 7
7 H → K Hex Map - H 60° Hex Map - K 240° 5 9
8 K → D Hex Map - K 120° Hex Map - D 300° 5 7
9 D → O Hex Map - D 120° 16 Space Strip - O 300° 1 3
10 O → M 16 Space Strip - O 120° Hex Map - M 300° 1 3
11 M → Water Hex Map - M 90° Ending - Water 300° 3 6


Generated with v6.9.3