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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/22/2026 4:06:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2f7945d484894eceab5f7e998258c6f9

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 426
Difficulty: Very Difficult
Map Difficulty Score: 263.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number M Water Blockade 4 X Rubble Blockade 6 S Rubble Blockade 3 V Jungle Blockade 5 D Sand Blockade 2 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 426 249 104
42%
63
25%
14
6%
6
2%
27
11%
5
2%
11
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - M (364, -468) 180° (3x) 60°, 180° 91.0
4 Blockade - Rubble Blockade 6 (709, -540) 240° (4x) on top -
5 Hex Map - X (819, -157) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1089, -139) 180° (3x) on top -
7 Hex Map - S (957, 386) 240° (4x) 300° 55.0
8 Blockade - Jungle Blockade 5 (926, 389) 120° (2x) on top -
9 Hex Map - V (547, 776) 0° (0x) 73.0
10 Blockade - Sand Blockade 2 (635, 794) 180° (3x) on top -
11 Hex Map - D (503, 1319) 180° (3x) 68.0
12 16 Space Strip - Q (795, 1827) 300° (5x) 30° 26.0
13 Ending - Water (955, 2113) 30° (1x) - -
14 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 6 7
2 M → X Hex Map - M 60° Hex Map - X 240° 4 7
3 X → S Hex Map - X Hex Map - S 180° 7 14
4 S → V Hex Map - S 300° Hex Map - V 120° 7 12
5 V → D Hex Map - V Hex Map - D 180° 3 10
6 M → Rubble Hex Map - M 180° Tavern - Rubble 6 7
7 D → Q Hex Map - D 16 Space Strip - Q 180° 3 5
8 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 10


Generated with v11.2.9