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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 12:01:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2fb7ddf6e69a414baffaa980b01bdbed

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 556
Difficulty: Very Difficult
Map Difficulty Score: 696.2

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number G Rubble Blockade 3 X Water Blockade 4 K Jungle Blockade 1 S Rubble Blockade 6 U Jungle Blockade 5 J Sand Blockade 2 C N Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 556 361 150
42%
65
18%
9
2%
7
2%
78
22%
7
2%
25
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 240° (4x) 120°, 300° 69.0
4 Blockade - Water Blockade 4 (750, -338) 300° (5x) on top -
5 Hex Map - X (865, -235) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1348, -541) 240° (4x) on top -
7 Hex Map - K (1458, -158) 300° (5x) 60° 62.0
8 Blockade - Rubble Blockade 6 (1665, 4) 240° (4x) on top -
9 Hex Map - S (1775, 387) 120° (2x) 60° 55.0
10 Blockade - Jungle Blockade 5 (2074, 393) 240° (4x) on top -
11 Hex Map - U (2184, 776) 0° (0x) 60° 77.0
12 Blockade - Sand Blockade 2 (2483, 782) 240° (4x) on top -
13 Hex Map - J (2593, 1165) 0° (0x) 58.0
14 Hex Map - C (2549, 1708) 0° (0x) 41.0
15 Hex Map - N (2778, 2251) 60° (1x) 49.0
16 16 Space Strip - Q (2688, 2641) 180° (3x) 330° 26.0
17 Ending - Water (2452, 2806) 330° (6x) - -
18 Tavern - Sand (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → X Hex Map - G 120° Hex Map - X 300° 1 2
3 X → K Hex Map - X 60° Hex Map - K 240° 3 7
4 K → S Hex Map - K 60° Hex Map - S 240° 1 4
5 S → U Hex Map - S 60° Hex Map - U 240° 5 6
6 G → Sand Hex Map - G 300° Tavern - Sand 120° 6 7
7 U → J Hex Map - U 60° Hex Map - J 240° 5 8
8 J → C Hex Map - J Hex Map - C 180° 7 8
9 C → N Hex Map - C Hex Map - N 180° 3 4
10 N → Q Hex Map - N 16 Space Strip - Q 180° 7 8
11 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 8


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