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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/4/2026 12:41:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2fc44fd811e741f09ff8451c9302442d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 537
Difficulty: Very Difficult
Map Difficulty Score: 270.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number D Jungle Blockade 1 X Rubble Blockade 3 U Water Blockade 4 S Sand Blockade 2 J Jungle Blockade 5 M Rubble Blockade 6 F Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 537 308 121
39%
60
19%
20
6%
8
3%
47
15%
7
2%
25
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - D (409, 389) 300° (5x) 0°, 120° 68.0
4 Blockade - Rubble Blockade 3 (679, 407) 180° (3x) on top -
5 Hex Map - X (547, 932) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (470, 857) 120° (2x) on top -
7 Hex Map - U (91, 1244) 300° (5x) 240° 77.0
8 Blockade - Sand Blockade 2 (-127, 1060) 60° (1x) on top -
9 Hex Map - S (-502, 1167) 300° (5x) 300° 55.0
10 Blockade - Jungle Blockade 5 (-579, 1092) 120° (2x) on top -
11 Hex Map - J (-958, 1479) 60° (1x) 58.0
12 Blockade - Rubble Blockade 6 (-870, 1497) 180° (3x) on top -
13 Hex Map - M (-1002, 2022) 0° (0x) 300° 91.0
14 Hex Map - F (-1596, 2100) 120° (2x) 270° 69.0
15 Ending - Jungle (-1966, 2100) 270° (5x) - -
16 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 7 10
2 D → X Hex Map - D Hex Map - X 180° 5 12
3 X → U Hex Map - X 300° Hex Map - U 120° 7 15
4 U → S Hex Map - U 240° Hex Map - S 60° 5 8
5 S → J Hex Map - S 300° Hex Map - J 120° 7 10
6 D → Rubble Hex Map - D 120° Tavern - Rubble 300° 6 8
7 J → M Hex Map - J Hex Map - M 180° 7 8
8 M → F Hex Map - M 300° Hex Map - F 120° 2 3
9 F → Jungle Hex Map - F 270° Ending - Jungle 120° 3 8


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