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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/26/2026 12:55:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2fece3e8b57a45fe928285213f712976

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 347
Difficulty: Very Difficult
Map Difficulty Score: 328.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number F Rubble Blockade 3 K Jungle Blockade 5 J Jungle Blockade 1 G Sand Blockade 2 C Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 347 230 105
46%
34
15%
8
3%
5
2%
42
18%
7
3%
29
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - F (364, -468) 0° (0x) 180° 69.0
4 Blockade - Jungle Blockade 5 (722, -986) 0° (0x) on top -
5 Hex Map - K (590, -1011) 240° (4x) 180° 62.0
6 Blockade - Jungle Blockade 1 (1039, -1529) 0° (0x) on top -
7 Hex Map - J (907, -1554) 240° (4x) 120° 58.0
8 Blockade - Sand Blockade 2 (1386, -1735) 300° (5x) on top -
9 Hex Map - G (1501, -1632) 0° (0x) 120° 69.0
10 Blockade - Water Blockade 4 (1980, -1813) 300° (5x) on top -
11 Hex Map - C (2095, -1710) 120° (2x) 150° 41.0
12 Ending - Jungle (2280, -2032) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 3 5
2 F → K Hex Map - F 180° Hex Map - K 3 6
3 K → J Hex Map - K 180° Hex Map - J 1 3
4 J → G Hex Map - J 120° Hex Map - G 300° 1 2
5 G → C Hex Map - G 120° Hex Map - C 300° 3 4
6 C → Jungle Hex Map - C 150° Ending - Jungle 3 6


Generated with v11.2.9