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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/13/2026 11:37:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=300522e04ce644edb732b49140df335e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 376
Difficulty: Very Difficult
Map Difficulty Score: 271.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number C Water Blockade 4 U Jungle Blockade 5 O W T Rubble Blockade 3 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 376 226 72
32%
44
19%
14
6%
6
3%
43
19%
2
1%
21
9%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 180° (3x) 120°, 180° 41.0
4 Blockade - Jungle Blockade 5 (842, 130) 300° (5x) on top -
5 Hex Map - U (957, 233) 240° (4x) 77.0
6 16 Space Strip - O (1158, 741) 120° (2x) 38.0
7 Hex Map - W (1092, 1249) 180° (3x) 73.0
8 Blockade - Rubble Blockade 3 (1089, 1267) 180° (3x) on top -
9 Hex Map - T (957, 1792) 180° (3x) 75.0
10 16 Space Strip - Q (933, 2297) 60° (1x) 330° 26.0
11 Ending - Jungle (768, 2579) 330° (6x) - -
12 Tavern - Rubble (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 5 6
2 C → U Hex Map - C 120° Hex Map - U 300° 5 8
3 U → O Hex Map - U 16 Space Strip - O 180° 3 5
4 O → W 16 Space Strip - O Hex Map - W 180° 1 3
5 W → T Hex Map - W Hex Map - T 180° 3 4
6 T → Q Hex Map - T 16 Space Strip - Q 180° 4 7
7 C → Rubble Hex Map - C 180° Tavern - Rubble 6 7
8 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 7


Generated with v11.2.9