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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/10/2026 2:12:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3005d9661a9841d29d73896d20c8ea87

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 453
Difficulty: Very Difficult
Map Difficulty Score: 365.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number P I K Sand Blockade 2 Q H C Water Blockade 4 N Jungle Blockade 5 F Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 453 298 138
46%
66
22%
8
3%
5
2%
51
17%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (384, -116) 300° (5x) 120° 26.0
3 Hex Map - I (768, -237) 240° (4x) 79.0
4 Blockade - Sand Blockade 2 (947, -219) 180° (3x) on top -
5 Hex Map - K (815, 306) 60° (1x) 62.0
6 16 Space Strip - Q (1107, 814) 300° (5x) 300° 26.0
7 Hex Map - H (722, 930) 300° (5x) 59.0
8 Blockade - Water Blockade 4 (719, 948) 180° (3x) on top -
9 Hex Map - C (587, 1473) 0° (0x) 300° 41.0
10 Blockade - Jungle Blockade 5 (556, 1476) 120° (2x) on top -
11 Hex Map - N (177, 1863) 120° (2x) 300° 49.0
12 Blockade - Rubble Blockade 3 (100, 1788) 120° (2x) on top -
13 Hex Map - F (-279, 2175) 240° (4x) 270° 69.0
14 Ending - Jungle (-649, 2175) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 7 12
2 P → I 16 Space Strip - P 120° Hex Map - I 300° 6 11
3 I → K Hex Map - I Hex Map - K 180° 6 8
4 K → Q Hex Map - K 16 Space Strip - Q 180° 1 3
5 Q → H 16 Space Strip - Q 300° Hex Map - H 120° 7 11
6 H → C Hex Map - H Hex Map - C 180° 5 9
7 C → N Hex Map - C 300° Hex Map - N 120° 5 6
8 N → F Hex Map - N 300° Hex Map - F 120° 7 8
9 F → Jungle Hex Map - F 270° Ending - Jungle 120° 2 4


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