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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 2:02:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3064a1bc1b324e4b9b2ea5524c6a1ca5

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 371
Difficulty: Difficult
Map Difficulty Score: 200.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number F Jungle Blockade 1 D Water Blockade 4 G Rubble Blockade 6 M Jungle Blockade 5 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 371 208 96
46%
42
20%
18
9%
5
2%
26
13%
5
2%
16
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - F (501, 233) 120° (2x) 60° 69.0
4 Blockade - Water Blockade 4 (754, 317) 240° (4x) on top -
5 Hex Map - D (864, 700) 240° (4x) 300° 68.0
6 Blockade - Rubble Blockade 6 (741, 547) 120° (2x) on top -
7 Hex Map - G (362, 934) 240° (4x) 300° 69.0
8 Blockade - Jungle Blockade 5 (239, 781) 120° (2x) on top -
9 Hex Map - M (-140, 1168) 120° (2x) 91.0
10 16 Space Strip - P (-412, 1558) 180° (3x) 330° 26.0
11 Ending - Water (-648, 1723) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 7 10
2 F → D Hex Map - F 60° Hex Map - D 240° 4 7
3 D → G Hex Map - D 300° Hex Map - G 120° 4 9
4 G → M Hex Map - G 300° Hex Map - M 120° 7 8
5 M → R Hex Map - M 300° 16 Space Strip - R 120° 3 4
6 M → P Hex Map - M 16 Space Strip - P 180° 3 7
7 P → Water 16 Space Strip - P 330° Ending - Water 180° 3 7


Generated with v11.1.9