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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 12:51:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=309d85ce159d49d794bb0dd033d5803c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 682
Difficulty: Very Difficult
Map Difficulty Score: 717.0

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number K Sand Blockade 2 X Rubble Blockade 3 T Jungle Blockade 5 U Rubble Blockade 6 C Jungle Blockade 1 F Water Blockade 4 P M J G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
17 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 682 398 153
38%
76
19%
22
6%
10
3%
64
16%
10
3%
38
10%
19
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 300° (5x) 120°, 300° 62.0
4 Blockade - Rubble Blockade 3 (1072, -104) 300° (5x) on top -
5 Hex Map - X (1187, -1) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 5 (1532, -73) 240° (4x) on top -
7 Hex Map - T (1642, 310) 180° (3x) 60° 75.0
8 Blockade - Rubble Blockade 6 (2171, -74) 240° (4x) on top -
9 Hex Map - U (2281, 309) 120° (2x) 60° 77.0
10 Blockade - Jungle Blockade 1 (2626, 237) 240° (4x) on top -
11 Hex Map - C (2736, 620) 120° (2x) 60° 41.0
12 Blockade - Water Blockade 4 (3035, 626) 240° (4x) on top -
13 Hex Map - F (3145, 1009) 60° (1x) 60° 69.0
14 16 Space Strip - P (3533, 1124) 60° (1x) 26.0
15 Hex Map - M (3425, 1627) 300° (5x) 300° 91.0
16 Hex Map - J (2923, 1861) 180° (3x) 240° 58.0
17 Hex Map - G (2376, 1706) 60° (1x) 270° 69.0
18 Ending - Water (2006, 1706) 270° (5x) - -
19 Tavern - Rubble (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 4
2 K → X Hex Map - K 120° Hex Map - X 300° 3 7
3 X → T Hex Map - X 60° Hex Map - T 240° 5 13
4 T → U Hex Map - T 60° Hex Map - U 240° 1 2
5 U → C Hex Map - U 60° Hex Map - C 240° 7 10
6 K → Rubble Hex Map - K 300° Tavern - Rubble 120° 6 9
7 C → F Hex Map - C 60° Hex Map - F 240° 5 8
8 F → P Hex Map - F 60° 16 Space Strip - P 240° 3 8
9 P → M 16 Space Strip - P Hex Map - M 180° 3 6
10 M → J Hex Map - M 300° Hex Map - J 120° 7 8
11 J → G Hex Map - J 240° Hex Map - G 60° 5 7
12 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v6.10.6