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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/23/2026 3:02:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=31499bd8998e419a927ecbfad6bef302

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 361
Difficulty: Difficult
Map Difficulty Score: 195.9

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number V Rubble Blockade 3 F Sand Blockade 2 Q W T Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 361 210 72
34%
50
24%
13
6%
6
3%
25
12%
5
2%
16
8%
21
10%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 120° (2x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (722, -986) 0° (0x) on top -
5 Hex Map - F (590, -1011) 300° (5x) 120° 69.0
6 16 Space Strip - Q (974, -1127) 300° (5x) 60° 26.0
7 Hex Map - W (1318, -702) 240° (4x) 73.0
8 Blockade - Jungle Blockade 1 (1497, -684) 180° (3x) on top -
9 Hex Map - T (1365, -159) 240° (4x) 30° 75.0
10 Ending - Jungle (1550, 163) 30° (1x) - -
11 Tavern - Rubble (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 7 11
2 V → F Hex Map - V 180° Hex Map - F 5 10
3 F → Q Hex Map - F 120° 16 Space Strip - Q 300° 7 10
4 Q → W 16 Space Strip - Q 60° Hex Map - W 240° 3 7
5 W → T Hex Map - W Hex Map - T 180° 5 9
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 5 7
7 T → Jungle Hex Map - T 30° Ending - Jungle 240° 2 4


Generated with v11.1.11