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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/10/2026 1:52:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=314bfaf62b184c0e91ab003088348235

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 520
Difficulty: Very Difficult
Map Difficulty Score: 252.6

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number J Jungle Blockade 5 X Sand Blockade 2 S Rubble Blockade 6 K Water Blockade 4 U Jungle Blockade 1 C Rubble Blockade 3 N H Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 520 345 141
41%
69
20%
6
2%
7
2%
76
22%
6
2%
20
6%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 180° (3x) 60°, 180° 58.0
4 Blockade - Sand Blockade 2 (985, -540) 240° (4x) on top -
5 Hex Map - X (1095, -157) 180° (3x) 0° 69.0
6 Blockade - Rubble Blockade 6 (1183, -139) 180° (3x) on top -
7 Hex Map - S (1051, 386) 240° (4x) 0° 55.0
8 Blockade - Water Blockade 4 (1230, 404) 180° (3x) on top -
9 Hex Map - K (1098, 929) 240° (4x) 0° 62.0
10 Blockade - Jungle Blockade 1 (1368, 947) 180° (3x) on top -
11 Hex Map - U (1236, 1472) 60° (1x) 60° 77.0
12 Blockade - Rubble Blockade 3 (1581, 1400) 240° (4x) on top -
13 Hex Map - C (1691, 1783) 300° (5x) 60° 41.0
14 Hex Map - N (2192, 2016) 0° (0x) 60° 49.0
15 Hex Map - H (2555, 2483) 240° (4x) 90° 59.0
16 Ending - Jungle (2925, 2483) 90° (2x) - -
17 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 9
2 J → X Hex Map - J 60° Hex Map - X 240° 5 8
3 X → S Hex Map - X 0° Hex Map - S 180° 7 14
4 S → K Hex Map - S 0° Hex Map - K 180° 7 10
5 K → U Hex Map - K 0° Hex Map - U 180° 5 7
6 J → Sand Hex Map - J 180° Tavern - Sand 0° 6 7
7 U → C Hex Map - U 60° Hex Map - C 240° 7 8
8 C → N Hex Map - C 60° Hex Map - N 240° 7 8
9 N → H Hex Map - N 60° Hex Map - H 240° 5 8
10 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 7


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