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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:27:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=315f963f2ee44fdd93416bca1ef84b57

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 366
Difficulty: Easy
Map Difficulty Score: 101.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number S Water Blockade 4 W Jungle Blockade 5 U Sand Blockade 2 N Jungle Blockade 1 D Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 366 233 100
43%
50
21%
10
4%
5
2%
42
18%
2
1%
5
2%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - S (456, -312) 120° (2x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 5 (847, -462) 240° (4x) on top -
5 Hex Map - W (957, -79) 240° (4x) 60° 73.0
6 Blockade - Sand Blockade 2 (1348, -229) 240° (4x) on top -
7 Hex Map - U (1458, 154) 240° (4x) 77.0
8 Blockade - Jungle Blockade 1 (1637, 172) 180° (3x) on top -
9 Hex Map - N (1505, 697) 0° (0x) 49.0
10 Blockade - Rubble Blockade 6 (1684, 715) 180° (3x) on top -
11 Hex Map - D (1552, 1240) 180° (3x) 330° 68.0
12 Ending - Jungle (1367, 1562) 330° (6x) - -
13 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 7 9
2 S → W Hex Map - S 60° Hex Map - W 240° 6 9
3 W → U Hex Map - W 60° Hex Map - U 240° 6 7
4 U → N Hex Map - U Hex Map - N 180° 6 8
5 N → D Hex Map - N Hex Map - D 180° 5 10
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 9
7 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 7


Generated with v9.4.3