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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/1/2025 3:28:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3175e881deff41f5b001eb97e54668fe

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 824.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player Number O X L Rubble Blockade 3 C Jungle Blockade 5 E Water Blockade 4 V Jungle Blockade 1 S Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 458 286 114
40%
63
22%
12
4%
7
2%
41
14%
8
3%
22
8%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (590, 0) 180° (3x) 180° 38.0
3 Hex Map - X (862, -390) 300° (5x) 120°, 240° 69.0
4 Blockade - Rubble Blockade 3 (1065, -1039) 300° (5x) on top -
5 Hex Map - L (1180, -936) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1383, -1585) 300° (5x) on top -
7 Hex Map - C (1498, -1482) 120° (2x) 60° 41.0
8 Blockade - Water Blockade 4 (2027, -1866) 240° (4x) on top -
9 Hex Map - E (2137, -1483) 300° (5x) 60° 70.0
10 Blockade - Jungle Blockade 1 (2620, -1789) 240° (4x) on top -
11 Hex Map - V (2730, -1406) 120° (2x) 60° 73.0
12 Blockade - Sand Blockade 2 (3259, -1790) 240° (4x) on top -
13 Hex Map - S (3369, -1407) 0° (0x) 90° 55.0
14 Ending - Jungle (3739, -1407) 90° (2x) - -
15 Tavern - Sand (562, -568) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 1 2
2 O → X 16 Space Strip - O 180° Hex Map - X 3 7
3 X → L Hex Map - X 120° Hex Map - L 300° 1 6
4 L → C Hex Map - L 120° Hex Map - C 300° 1 3
5 C → E Hex Map - C 60° Hex Map - E 240° 1 2
6 E → V Hex Map - E 60° Hex Map - V 240° 3 4
7 V → S Hex Map - V 60° Hex Map - S 240° 1 2
8 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
9 S → Jungle Hex Map - S 90° Ending - Jungle 300° 3 7


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