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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:41:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=31ac1a4df68c43c9a352a6425c899173

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 438
Difficulty: Very Difficult
Map Difficulty Score: 245.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number P I D Jungle Blockade 1 Q H E Jungle Blockade 5 L Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 438 260 130
50%
54
21%
14
5%
6
2%
36
14%
6
2%
14
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (338, -194) 300° (5x) 120° 26.0
3 Hex Map - I (722, -315) 240° (4x) 0° 79.0
4 Blockade - Jungle Blockade 1 (992, -297) 180° (3x) on top -
5 Hex Map - D (860, 228) 240° (4x) 60° 68.0
6 16 Space Strip - Q (1358, 389) 0° (0x) 0° 26.0
7 Hex Map - H (1448, 777) 120° (2x) 300° 59.0
8 Blockade - Jungle Blockade 5 (1371, 702) 120° (2x) on top -
9 Hex Map - E (992, 1089) 180° (3x) 0° 70.0
10 Blockade - Water Blockade 4 (1353, 1107) 180° (3x) on top -
11 Hex Map - L (1221, 1632) 120° (2x) 330° 69.0
12 Ending - Jungle (1036, 1954) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 8 15
2 P → I 16 Space Strip - P 120° Hex Map - I 300° 6 11
3 I → D Hex Map - I 0° Hex Map - D 180° 5 7
4 D → Q Hex Map - D 60° 16 Space Strip - Q 240° 4 6
5 Q → H 16 Space Strip - Q 0° Hex Map - H 180° 7 13
6 H → E Hex Map - H 300° Hex Map - E 120° 7 11
7 E → L Hex Map - E 0° Hex Map - L 180° 3 6
8 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 9


Generated with v11.2.9