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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/8/2025 4:09:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=31bfe41ac422496a8d631257c26818fe

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 788.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number T Sand Blockade 2 X Rubble Blockade 6 D Water Blockade 4 H Jungle Blockade 1 Q K U Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 480 286 130
45%
55
19%
10
3%
7
2%
50
17%
5
2%
4
1%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (203, -649) 300° (5x) on top -
3 Hex Map - T (318, -546) 240° (4x) 60°, 180° 75.0
4 Blockade - Rubble Blockade 6 (525, -384) 240° (4x) on top -
5 Hex Map - X (635, -1) 180° (3x) 69.0
6 Blockade - Water Blockade 4 (996, 17) 180° (3x) on top -
7 Hex Map - D (864, 542) 180° (3x) 60° 68.0
8 Blockade - Jungle Blockade 1 (1071, 704) 240° (4x) on top -
9 Hex Map - H (1181, 1087) 60° (1x) 60° 59.0
10 16 Space Strip - Q (1725, 1170) 180° (3x) 60° 26.0
11 Hex Map - K (2272, 1246) 0° (0x) 60° 62.0
12 Blockade - Jungle Blockade 5 (2479, 1408) 240° (4x) on top -
13 Hex Map - U (2589, 1791) 180° (3x) 90° 77.0
14 Ending - Water (2959, 1791) 90° (2x) - -
15 Tavern - Sand (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 1 3
2 T → X Hex Map - T 60° Hex Map - X 240° 1 2
3 X → D Hex Map - X Hex Map - D 180° 2 8
4 D → H Hex Map - D 60° Hex Map - H 240° 1 3
5 H → Q Hex Map - H 60° 16 Space Strip - Q 240° 3 9
6 Q → K 16 Space Strip - Q 60° Hex Map - K 240° 3 7
7 K → U Hex Map - K 60° Hex Map - U 240° 1 2
8 T → Sand Hex Map - T 180° Tavern - Sand 6 7
9 U → Water Hex Map - U 90° Ending - Water 300° 3 6


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