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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 2:26:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=31dd97605b9d4b8e9a31d18ea74e634e

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern
Map Traverse Score: 377
Difficulty: Very Difficult
Map Difficulty Score: 275.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number W Rubble Blockade 6 V Rubble Blockade 3 S Jungle Blockade 1 G Water Blockade 4 J Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 180° (3x) 74 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 377 233 79
34%
55
24%
10
4%
6
3%
43
18%
5
2%
17
7%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - W (640, 0) 180° (3x) 120°, 180° 74.0
4 Blockade - Rubble Blockade 3 (1119, -181) 300° (5x) on top -
5 Hex Map - V (1234, -78) 0° (0x) 180° 74.0
6 Blockade - Jungle Blockade 1 (1592, -596) 0° (0x) on top -
7 Hex Map - S (1460, -621) 0° (0x) 240° 56.0
8 Blockade - Water Blockade 4 (1242, -805) 60° (1x) on top -
9 Hex Map - G (867, -698) 60° (1x) 180° 70.0
10 Blockade - Sand Blockade 2 (1225, -1216) 0° (0x) on top -
11 Hex Map - J (1093, -1241) 240° (4x) 210° 59.0
12 Ending - Water (908, -1563) 210° (4x) - -
13 Tavern - Rubble (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 1 3
2 W → V Hex Map - W 120° Hex Map - V 300° 1 2
3 V → S Hex Map - V 180° Hex Map - S 3 6
4 S → G Hex Map - S 240° Hex Map - G 60° 3 5
5 G → J Hex Map - G 180° Hex Map - J 3 4
6 W → Rubble Hex Map - W 180° Tavern - Rubble 5 7
7 J → Water Hex Map - J 210° Ending - Water 60° 3 6


Generated with v11.2.9