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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 9:20:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=31f31349579d42ce8fab0185c04e60a8

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Very Difficult
Map Difficulty Score: 289.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number K Water Blockade 4 D Jungle Blockade 5 J Rubble Blockade 3 F Rubble Blockade 6 P H N Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 440 283 130
46%
67
24%
8
3%
5
2%
46
16%
6
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - K (364, -468) 180° (3x) 120° 62.0
4 Blockade - Jungle Blockade 5 (797, -727) 300° (5x) on top -
5 Hex Map - D (912, -624) 300° (5x) 68.0
6 Blockade - Rubble Blockade 3 (1273, -606) 180° (3x) on top -
7 Hex Map - J (1141, -81) 300° (5x) 58.0
8 Blockade - Rubble Blockade 6 (1138, -63) 180° (3x) on top -
9 Hex Map - F (1006, 462) 60° (1x) 300° 69.0
10 16 Space Strip - P (572, 502) 120° (2x) 26.0
11 Hex Map - H (870, 1010) 240° (4x) 59.0
12 Blockade - Jungle Blockade 1 (1231, 1028) 180° (3x) on top -
13 Hex Map - N (1099, 1553) 240° (4x) 330° 49.0
14 Ending - Water (914, 1875) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 3 4
2 K → D Hex Map - K 120° Hex Map - D 300° 4 7
3 D → J Hex Map - D Hex Map - J 180° 3 5
4 J → F Hex Map - J Hex Map - F 180° 5 8
5 F → P Hex Map - F 300° 16 Space Strip - P 120° 5 9
6 P → R 16 Space Strip - P 240° 16 Space Strip - R 60° 3 4
7 P → H 16 Space Strip - P Hex Map - H 180° 1 2
8 H → N Hex Map - H Hex Map - N 180° 3 6
9 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.9