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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/14/2025 2:35:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=32207045afb34269844aa327c1c0ca90

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 448
Difficulty: Very Difficult
Map Difficulty Score: 360.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number M Rubble Blockade 6 I Rubble Blockade 3 L Water Blockade 4 O E H Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 448 245 121
49%
34
14%
22
9%
6
2%
37
15%
7
3%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - M (548, -156) 300° (5x) 120° 91.0
4 Blockade - Rubble Blockade 3 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 60° 79.0
6 Blockade - Water Blockade 4 (1395, -774) 240° (4x) on top -
7 Hex Map - L (1505, -391) 300° (5x) 60° 69.0
8 16 Space Strip - O (2049, -308) 180° (3x) 60° 38.0
9 Hex Map - E (2458, 2) 120° (2x) 70.0
10 Blockade - Sand Blockade 2 (2455, 20) 180° (3x) on top -
11 Hex Map - H (2323, 545) 120° (2x) 30° 59.0
12 Ending - Jungle (2508, 867) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 3 4
2 B → M Starting - B 120° Hex Map - M 300° 5 6
3 M → I Hex Map - M 120° Hex Map - I 300° 3 4
4 I → L Hex Map - I 60° Hex Map - L 240° 5 9
5 L → O Hex Map - L 60° 16 Space Strip - O 240° 1 2
6 O → E 16 Space Strip - O 60° Hex Map - E 240° 3 4
7 E → H Hex Map - E Hex Map - H 180° 3 6
8 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


Generated with v6.9.3