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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 4:12:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=32280893b1064142bfc2dcfdadf12afc

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 443
Difficulty: Very Difficult
Map Difficulty Score: 237.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player Number D Jungle Blockade 5 X Water Blockade 4 T Sand Blockade 2 N Jungle Blockade 1 V Rubble Blockade 3 H Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 443 271 107
39%
69
25%
10
4%
7
3%
48
18%
4
1%
2
1%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - D (548, -156) 240° (4x) 60°, 180° 68.0
4 Blockade - Water Blockade 4 (801, -72) 240° (4x) on top -
5 Hex Map - X (911, 311) 180° (3x) 69.0
6 Blockade - Sand Blockade 2 (1272, 329) 180° (3x) on top -
7 Hex Map - T (1140, 854) 0° (0x) 60° 75.0
8 Blockade - Jungle Blockade 1 (1439, 860) 240° (4x) on top -
9 Hex Map - N (1549, 1243) 120° (2x) 49.0
10 Blockade - Rubble Blockade 3 (1637, 1261) 180° (3x) on top -
11 Hex Map - V (1505, 1786) 120° (2x) 73.0
12 Blockade - Rubble Blockade 6 (1866, 1804) 180° (3x) on top -
13 Hex Map - H (1734, 2329) 0° (0x) 30° 59.0
14 Ending - Jungle (1919, 2651) 30° (1x) - -
15 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 5 10
2 D → X Hex Map - D 60° Hex Map - X 240° 5 9
3 X → T Hex Map - X Hex Map - T 180° 5 11
4 T → N Hex Map - T 60° Hex Map - N 240° 3 5
5 N → V Hex Map - N Hex Map - V 180° 7 12
6 D → Sand Hex Map - D 180° Tavern - Sand 6 9
7 V → H Hex Map - V Hex Map - H 180° 3 6
8 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


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