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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/23/2026 12:16:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=322d15bf1a314c84b552c899dbaa8466

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Very Difficult
Map Difficulty Score: 379.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number F Jungle Blockade 1 I Rubble Blockade 6 O K D Water Blockade 4 R N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 444 260 138
53%
41
16%
18
7%
4
2%
38
15%
7
3%
14
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - F (640, 0) 0° (0x) 120° 69.0
4 Blockade - Rubble Blockade 6 (981, -415) 300° (5x) on top -
5 Hex Map - I (1096, -312) 240° (4x) 79.0
6 16 Space Strip - O (1097, 78) 180° (3x) 60° 38.0
7 Hex Map - K (1598, 232) 0° (0x) 60° 62.0
8 Blockade - Water Blockade 4 (2081, -74) 240° (4x) on top -
9 Hex Map - D (2191, 309) 300° (5x) 60° 68.0
10 16 Space Strip - R (2487, 580) 60° (1x) 33.0
11 Hex Map - N (2288, 1083) 0° (0x) 330° 49.0
12 Ending - Jungle (2103, 1405) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 1 2
2 F → I Hex Map - F 120° Hex Map - I 300° 5 8
3 I → O Hex Map - I 16 Space Strip - O 180° 6 9
4 O → H 16 Space Strip - O 300° Hex Map - H 120° 4 7
5 O → K 16 Space Strip - O 60° Hex Map - K 240° 4 8
6 K → D Hex Map - K 60° Hex Map - D 240° 3 7
7 D → R Hex Map - D 60° 16 Space Strip - R 240° 5 9
8 R → N 16 Space Strip - R Hex Map - N 180° 3 4
9 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v9.2.4