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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/8/2026 7:37:34 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3270964b10c04619b775f4eb3cb6f658

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty: Very Difficult
Map Difficulty Score: 574.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number H Rubble Blockade 3 M Jungle Blockade 5 P D E Sand Blockade 2 I Water Blockade 4 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 461 261 121
46%
55
21%
20
8%
6
2%
37
14%
4
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - H (363, 467) 180° (3x) 120° 59.0
4 Blockade - Jungle Blockade 5 (842, 286) 300° (5x) on top -
5 Hex Map - M (957, 389) 300° (5x) 180° 91.0
6 16 Space Strip - P (1320, -1) 180° (3x) 120° 26.0
7 Hex Map - D (1683, -391) 60° (1x) 180° 68.0
8 Blockade - Sand Blockade 2 (1586, -909) 0° (0x) on top -
9 Hex Map - E (1454, -934) 60° (1x) 180° 70.0
10 Blockade - Water Blockade 4 (1357, -1452) 0° (0x) on top -
11 Hex Map - I (1225, -1477) 240° (4x) 180° 79.0
12 16 Space Strip - Q (1521, -1986) 60° (1x) 210° 26.0
13 Ending - Jungle (1494, -2271) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 3 6
2 H → M Hex Map - H 120° Hex Map - M 300° 3 7
3 M → P Hex Map - M 180° 16 Space Strip - P 1 2
4 P → D 16 Space Strip - P 120° Hex Map - D 300° 1 5
5 D → E Hex Map - D 180° Hex Map - E 3 5
6 E → I Hex Map - E 180° Hex Map - I 3 4
7 I → Q Hex Map - I 180° 16 Space Strip - Q 1 3
8 Q → Jungle 16 Space Strip - Q 210° Ending - Jungle 60° 3 8


Generated with v11.2.9