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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/13/2026 3:08:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3283caaf98d24a0a925d3de9c5c0af04

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 398
Difficulty: Very Difficult
Map Difficulty Score: 501.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number C Water Blockade 4 F Jungle Blockade 1 G Rubble Blockade 6 M Jungle Blockade 5 J Rubble Blockade 3 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 398 246 90
37%
53
22%
15
6%
6
2%
41
17%
6
2%
35
14%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - C (548, -156) 0° (0x) 120° 41.0
4 Blockade - Jungle Blockade 1 (981, -415) 300° (5x) on top -
5 Hex Map - F (1096, -312) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 6 (1090, -830) 0° (0x) on top -
7 Hex Map - G (958, -855) 240° (4x) 180° 69.0
8 Blockade - Jungle Blockade 5 (1225, -1373) 0° (0x) on top -
9 Hex Map - M (1093, -1398) 120° (2x) 180° 91.0
10 Blockade - Rubble Blockade 3 (1087, -1916) 0° (0x) on top -
11 Hex Map - J (955, -1941) 120° (2x) 120° 58.0
12 16 Space Strip - P (1431, -1901) 300° (5x) 90° 26.0
13 Ending - Water (1691, -1781) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 5 6
2 C → F Hex Map - C 120° Hex Map - F 300° 5 6
3 F → G Hex Map - F 180° Hex Map - G 5 7
4 G → M Hex Map - G 180° Hex Map - M 3 4
5 M → J Hex Map - M 180° Hex Map - J 1 5
6 J → P Hex Map - J 120° 16 Space Strip - P 300° 3 7
7 P → R 16 Space Strip - P 60° 16 Space Strip - R 240° 1 2
8 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 7


Generated with v8.1.8