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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:08:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=32c377b32b6b477aa580cb269425bf2e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 539
Difficulty: Very Difficult
Map Difficulty Score: 753.6

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number H Rubble Blockade 3 X Rubble Blockade 6 V Sand Blockade 2 T Jungle Blockade 1 F Jungle Blockade 5 R N K Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
16 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 539 324 136
42%
70
22%
13
4%
7
2%
55
17%
9
3%
10
3%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 60° (1x) 0°, 120° 59.0
4 Blockade - Rubble Blockade 6 (999, 173) 180° (3x) on top -
5 Hex Map - X (867, 698) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (744, 545) 120° (2x) on top -
7 Hex Map - V (365, 932) 300° (5x) 73.0
8 Blockade - Jungle Blockade 1 (362, 950) 180° (3x) on top -
9 Hex Map - T (230, 1475) 300° (5x) 75.0
10 Blockade - Jungle Blockade 5 (45, 1493) 180° (3x) on top -
11 Hex Map - F (-87, 2018) 0° (0x) 69.0
12 16 Space Strip - R (278, 2408) 0° (0x) 33.0
13 Hex Map - N (641, 2796) 0° (0x) 300° 49.0
14 Blockade - Water Blockade 4 (702, 2955) 120° (2x) on top -
15 Hex Map - K (323, 3342) 180° (3x) 330° 62.0
16 Ending - Water (138, 3664) 330° (6x) - -
17 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 5 8
2 H → X Hex Map - H Hex Map - X 180° 1 2
3 X → V Hex Map - X 300° Hex Map - V 120° 7 16
4 V → T Hex Map - V Hex Map - T 180° 5 10
5 T → F Hex Map - T Hex Map - F 180° 1 3
6 H → Sand Hex Map - H 120° Tavern - Sand 300° 6 10
7 F → R Hex Map - F 16 Space Strip - R 180° 1 2
8 R → N 16 Space Strip - R Hex Map - N 180° 1 2
9 N → K Hex Map - N 300° Hex Map - K 120° 1 2
10 K → Water Hex Map - K 330° Ending - Water 180° 3 7


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