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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/8/2026 9:46:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=32c87d880b294df29094d31dc802c40c

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 367
Difficulty: Easy
Map Difficulty Score: 91.3

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number H I E D N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
5 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 367 225 107
48%
46
20%
13
6%
5
2%
42
19%
3
1%
9
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - H (455, 311) 180° (3x) 60° 59.0
3 Hex Map - I (956, 544) 180° (3x) 120° 79.0
4 Hex Map - E (1458, 310) 0° (0x) 60° 70.0
5 Hex Map - D (1913, 621) 180° (3x) 60° 68.0
6 Hex Map - N (2414, 854) 0° (0x) 90° 49.0
7 Ending - Water (2784, 854) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 7 11
2 H → I Hex Map - H 60° Hex Map - I 240° 5 9
3 I → E Hex Map - I 120° Hex Map - E 300° 7 8
4 E → D Hex Map - E 60° Hex Map - D 240° 5 10
5 D → N Hex Map - D 60° Hex Map - N 240° 7 9
6 N → Water Hex Map - N 90° Ending - Water 300° 3 6


Generated with v11.2.9