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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/26/2026 11:13:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=32e8bd30634b4f38b6b853507c856e95

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 404
Difficulty: Moderate
Map Difficulty Score: 155.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number J Rubble Blockade 6 X Sand Blockade 2 H Jungle Blockade 1 C Water Blockade 4 U Rubble Blockade 3 S Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 404 271 88
32%
63
23%
5
2%
7
3%
61
23%
4
1%
23
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 120° (2x) 60°, 180° 58.0
4 Blockade - Sand Blockade 2 (847, -306) 240° (4x) on top -
5 Hex Map - X (957, 77) 240° (4x) 69.0
6 Blockade - Jungle Blockade 1 (1045, 95) 180° (3x) on top -
7 Hex Map - H (913, 620) 180° (3x) 60° 59.0
8 Blockade - Water Blockade 4 (1258, 548) 240° (4x) on top -
9 Hex Map - C (1368, 931) 60° (1x) 60° 41.0
10 Blockade - Rubble Blockade 3 (1713, 859) 240° (4x) on top -
11 Hex Map - U (1823, 1242) 240° (4x) 60° 77.0
12 Blockade - Jungle Blockade 5 (2214, 1092) 240° (4x) on top -
13 Hex Map - S (2324, 1475) 60° (1x) 30° 55.0
14 Ending - Water (2509, 1797) 30° (1x) - -
15 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → X Hex Map - J 60° Hex Map - X 240° 7 11
3 X → H Hex Map - X Hex Map - H 180° 7 11
4 H → C Hex Map - H 60° Hex Map - C 240° 7 11
5 C → U Hex Map - C 60° Hex Map - U 240° 7 8
6 U → S Hex Map - U 60° Hex Map - S 240° 7 11
7 J → Rubble Hex Map - J 180° Tavern - Rubble 6 8
8 S → Water Hex Map - S 30° Ending - Water 240° 3 7


Generated with v11.1.11