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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/10/2026 2:59:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=32fbe16d45544809b52405b8b9f29620

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 456
Difficulty: Very Difficult
Map Difficulty Score: 356.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number C Rubble Blockade 6 K Jungle Blockade 5 J Sand Blockade 2 F Jungle Blockade 1 O G N Water Blockade 4 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 456 299 134
45%
49
16%
10
3%
5
2%
58
19%
7
2%
36
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - C (317, 545) 300° (5x) 41.0
4 Blockade - Jungle Blockade 5 (496, 563) 180° (3x) on top -
5 Hex Map - K (364, 1088) 120° (2x) 62.0
6 Blockade - Sand Blockade 2 (634, 1106) 180° (3x) on top -
7 Hex Map - J (502, 1631) 120° (2x) 300° 58.0
8 Blockade - Jungle Blockade 1 (287, 1322) 120° (2x) on top -
9 Hex Map - F (-92, 1709) 0° (0x) 240° 69.0
10 16 Space Strip - O (-439, 1281) 120° (2x) 240° 38.0
11 Hex Map - G (-783, 854) 300° (5x) 240° 69.0
12 Blockade - Water Blockade 4 (-1001, 670) 60° (1x) on top -
13 Hex Map - N (-1376, 777) 300° (5x) 180° 49.0
14 16 Space Strip - Q (-1171, 268) 240° (4x) 150° 26.0
15 Ending - Jungle (-1004, -14) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 1 2
2 C → K Hex Map - C Hex Map - K 180° 7 11
3 K → J Hex Map - K Hex Map - J 180° 5 10
4 J → F Hex Map - J 300° Hex Map - F 120° 3 5
5 F → O Hex Map - F 240° 16 Space Strip - O 60° 3 5
6 O → G 16 Space Strip - O 240° Hex Map - G 60° 3 4
7 G → N Hex Map - G 240° Hex Map - N 60° 3 4
8 N → Q Hex Map - N 180° 16 Space Strip - Q 3 6
9 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 7


Generated with v11.1.11