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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/25/2026 3:50:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3310b8f7c17d4fd8a889eb377e17c371

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Very Difficult
Map Difficulty Score: 283.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number C Water Blockade 4 U Rubble Blockade 6 P E H Jungle Blockade 1 S Sand Blockade 2 X Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 440 286 101
35%
67
23%
8
3%
7
2%
55
19%
4
1%
24
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 180° (3x) 120°, 180° 41.0
4 Blockade - Rubble Blockade 6 (842, 130) 300° (5x) on top -
5 Hex Map - U (957, 233) 240° (4x) 0° 77.0
6 16 Space Strip - P (1158, 741) 300° (5x) 0° 26.0
7 Hex Map - E (1092, 1249) 180° (3x) 300° 70.0
8 Blockade - Jungle Blockade 1 (923, 1018) 120° (2x) on top -
9 Hex Map - H (544, 1405) 300° (5x) 0° 59.0
10 Blockade - Sand Blockade 2 (814, 1423) 180° (3x) on top -
11 Hex Map - S (682, 1948) 60° (1x) 0° 55.0
12 Blockade - Rubble Blockade 3 (679, 1966) 180° (3x) on top -
13 Hex Map - X (547, 2491) 120° (2x) 30° 69.0
14 Ending - Jungle (732, 2813) 30° (1x) - -
15 Tavern - Rubble (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → U Hex Map - C 120° Hex Map - U 300° 5 8
3 U → P Hex Map - U 0° 16 Space Strip - P 180° 3 4
4 P → E 16 Space Strip - P 0° Hex Map - E 180° 3 6
5 E → H Hex Map - E 300° Hex Map - H 120° 5 9
6 H → S Hex Map - H 0° Hex Map - S 180° 5 8
7 S → X Hex Map - S 0° Hex Map - X 180° 5 8
8 C → Rubble Hex Map - C 180° Tavern - Rubble 0° 6 7
9 X → Jungle Hex Map - X 30° Ending - Jungle 240° 3 8


Generated with v11.2.9