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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/16/2026 8:03:17 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3379b50167404acfb4ab153583ef471a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 309
Difficulty: Easy
Map Difficulty Score: 122.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number X Rubble Blockade 6 V Jungle Blockade 5 F Sand Blockade 2 S Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 309 195 75
38%
50
26%
6
3%
5
3%
22
11%
6
3%
12
6%
13
7%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 60° (1x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 5 (847, -150) 240° (4x) on top -
5 Hex Map - V (957, 233) 120° (2x) 60° 73.0
6 Blockade - Sand Blockade 2 (1256, 239) 240° (4x) on top -
7 Hex Map - F (1366, 622) 180° (3x) 120° 69.0
8 Blockade - Water Blockade 4 (1799, 363) 300° (5x) on top -
9 Hex Map - S (1914, 466) 180° (3x) 90° 55.0
10 Ending - Jungle (2284, 466) 90° (2x) - -
11 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 11
2 X → V Hex Map - X 60° Hex Map - V 240° 5 11
3 V → F Hex Map - V 60° Hex Map - F 240° 3 5
4 F → S Hex Map - F 120° Hex Map - S 300° 5 8
5 X → Rubble Hex Map - X 180° Tavern - Rubble 6 7
6 S → Jungle Hex Map - S 90° Ending - Jungle 300° 3 8


Generated with v11.2.9