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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:45:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=339b663e54964e18868d1a26bc4c9154

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 442
Difficulty: Difficult
Map Difficulty Score: 188.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L Rubble Blockade 3 X Jungle Blockade 1 U Rubble Blockade 6 S Jungle Blockade 5 C Sand Blockade 2 I Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 442 271 113
42%
53
20%
11
4%
7
3%
45
17%
7
3%
15
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 180° (3x) 0°, 120° 70.0
4 Blockade - Jungle Blockade 1 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 70.0
6 Blockade - Rubble Blockade 6 (381, 701) 120° (2x) on top -
7 Hex Map - U (2, 1088) 240° (4x) 300° 78.0
8 Blockade - Jungle Blockade 5 (-167, 857) 120° (2x) on top -
9 Hex Map - S (-546, 1244) 300° (5x) 56.0
10 Blockade - Sand Blockade 2 (-276, 1262) 180° (3x) on top -
11 Hex Map - C (-408, 1787) 300° (5x) 42.0
12 Blockade - Water Blockade 4 (-138, 1805) 180° (3x) on top -
13 Hex Map - I (-270, 2330) 300° (5x) 330° 80.0
14 Ending - Water (-455, 2652) 330° (6x) - -
15 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 5 8
2 L → X Hex Map - L Hex Map - X 180° 3 7
3 X → U Hex Map - X 300° Hex Map - U 120° 5 11
4 U → S Hex Map - U 300° Hex Map - S 120° 5 9
5 S → C Hex Map - S Hex Map - C 180° 5 8
6 C → I Hex Map - C Hex Map - I 180° 5 8
7 L → Rubble Hex Map - L 120° Tavern - Rubble 300° 6 9
8 I → Water Hex Map - I 330° Ending - Water 180° 3 6


Generated with v11.2.9