Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 7:37:02 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=344ccd1fbc2244e1b2c0eeb6604ddb65

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.


Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Moderate
Map Difficulty Score: 149.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Sand Blockade 2 X Jungle Blockade 1 V Rubble Blockade 3 Q G M Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 450 248 99
40%
45
18%
18
7%
7
3%
36
15%
6
2%
13
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - T (501, 233) 60° (1x) 120°, 60° 75.0
4 Blockade - Jungle Blockade 1 (888, -104) 300° (5x) on top -
5 Hex Map - X (1003, -1) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1394, -151) 240° (4x) on top -
7 Hex Map - V (1504, 232) 120° (2x) 60° 73.0
8 16 Space Strip - Q (1800, 503) 240° (4x) 60° 26.0
9 Hex Map - G (2149, 694) 60° (1x) 69.0
10 Blockade - Rubble Blockade 6 (2237, 712) 180° (3x) on top -
11 Hex Map - M (2105, 1237) 0° (0x) 30° 91.0
12 Ending - Jungle (2290, 1559) 30° (1x) - -
13 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → X Hex Map - T 120° Hex Map - X 300° 5 10
3 X → V Hex Map - X 60° Hex Map - V 240° 7 15
4 V → Q Hex Map - V 60° 16 Space Strip - Q 240° 5 7
5 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 8 12
6 G → M Hex Map - G Hex Map - M 180° 5 6
7 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 6 7
8 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 9


Generated with v11.2.9