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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/22/2026 1:52:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=34767bb513a14f219cb585adf321d8f4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 498.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number N Rubble Blockade 3 L Sand Blockade 2 G Water Blockade 4 F Jungle Blockade 1 D Rubble Blockade 6 Q J O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 489 299 136
45%
53
18%
15
5%
6
2%
53
18%
8
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - N (502, -234) 240° (4x) 180° 49.0
4 Blockade - Sand Blockade 2 (860, -752) 0° (0x) on top -
5 Hex Map - L (728, -777) 120° (2x) 240° 69.0
6 Blockade - Water Blockade 4 (556, -1039) 60° (1x) on top -
7 Hex Map - G (181, -932) 180° (3x) 240° 69.0
8 Blockade - Jungle Blockade 1 (101, -1350) 60° (1x) on top -
9 Hex Map - F (-274, -1243) 180° (3x) 180° 69.0
10 Blockade - Rubble Blockade 6 (175, -1761) 0° (0x) on top -
11 Hex Map - D (43, -1786) 300° (5x) 120° 68.0
12 16 Space Strip - Q (335, -2058) 120° (2x) 60° 26.0
13 Hex Map - J (771, -1789) 180° (3x) 120° 58.0
14 16 Space Strip - O (1247, -1749) 300° (5x) 90° 38.0
15 Ending - Water (1507, -1629) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 7 8
2 N → L Hex Map - N 180° Hex Map - L 3 6
3 L → G Hex Map - L 240° Hex Map - G 60° 1 2
4 G → F Hex Map - G 240° Hex Map - F 60° 7 8
5 F → D Hex Map - F 180° Hex Map - D 1 4
6 D → Q Hex Map - D 120° 16 Space Strip - Q 300° 7 11
7 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 4 7
8 J → O Hex Map - J 120° 16 Space Strip - O 300° 3 5
9 O → Water 16 Space Strip - O 90° Ending - Water 300° 3 6


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